How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Por um escritor misterioso
Last updated 26 abril 2025

I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only

The Vengeful Canadian

Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)

Unity - Manual: The Hierarchy window

Read Developing Games With Ruby
Webtexture with Canvas Renderer & AwesomiumUnity.DLL · Issue #6 · bkeiren/AwesomiumUnity · GitHub

Unity - Manual: Mesh Renderer

GameDev.net

The Vengeful Canadian

How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Simplygon Blog

Make a Gameobject invisible in Unity - VionixStudio

PDF) An Exploratory Approach for Game Engine Architecture Recovery