The King of Fighters '98 UMFE/Orochi Shermie - Dream Cancel Wiki
Por um escritor misterioso
Last updated 24 fevereiro 2025
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Orochi Shermie is an interesting character that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. These last for a while, and can make the opponent think twice before going in. She can even combo after them when they hit, if the spacing is correct. In addition to these, she has a good set of normals, alongside a more direct close-range fireball that helps her control space and stop the opponent from getting in. She also has an aerial stomp move that she can use to change up her aerial trajectory, which also causes a hard knockdown. Her main weaknesses include a lack of a invincible reversal, and that a lot of her stuff doesn't connect well on short crouchers.
Orochi Shermie is an interesting character that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. These last for a while, and can make the opponent think twice before going in. She can even combo after them when they hit, if the spacing is correct. In addition to these, she has a good set of normals, alongside a more direct close-range fireball that helps her control space and stop the opponent from getting in. She also has an aerial stomp move that she can use to change up her aerial trajectory, which also causes a hard knockdown. Her main weaknesses include a lack of a invincible reversal, and that a lot of her stuff doesn't connect well on short crouchers.
Orochi Shermie is an interesting character that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. These last for a while, and can make the opponent think twice before going in. She can even combo after them when they hit, if the spacing is correct. In addition to these, she has a good set of normals, alongside a more direct close-range fireball that helps her control space and stop the opponent from getting in. She also has an aerial stomp move that she can use to change up her aerial trajectory, which also causes a hard knockdown. Her main weaknesses include a lack of a invincible reversal, and that a lot of her stuff doesn't connect well on short crouchers.
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I just joined this sub, and I wanted to try this out! (About You / About Me) : r/kof
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