The Door Problem of Combat Design
Por um escritor misterioso
Last updated 24 fevereiro 2025
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Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a hallway to one side of the arena and start the player there. My level…
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Classic Combat - The Level Design Book
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Keeping Water Out: 7 Design Techniques to Control Water Movement
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Bradley replacement, OMFV, will live or die by software - Breaking Defense
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The Door Problem of Combat Design
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Getting Beyond Door Kicking: Four Tasks for Urban Warriors - Modern War Institute
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I really hope this isn't how Infinity Ward still thinks. Call of Duty doesn't need a Puzzle-Platform Approach : r/CoDCompetitive
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The Door Problem of Combat Design, Andrew Yoder
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Reverse Design: Half-Life
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The littoral combat ship's latest problem: Class-wide structural defects leading to hull cracks
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RimWorld's sexuality problem leads to 'witch hunt,' says developer - Polygon
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FPS Single Player Top Down View - Level Design Process : r/gamedev
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Here's who will move forward in the Bradley replacement competition