Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 25 abril 2025

Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G

Chapter 27. Advanced High-Quality Filtering

Texture sampling: noisy bilinear sampling (left), trilinear mipmap

Bilinear Texture Filtering (Direct3D 9) - Win32 apps

What Is Anisotropic Filtering? - Intel

2:1 Anisotropic filtering using two trilinear filter operations

Implementing an anisotropic texture filter - ScienceDirect

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

Bi/Tri-Linear Filtering – Display Daily

Bilinear vs Trilinear vs Anisotropic filtering

Filtering (Texture Mapping) (OpenGL Programming)
Texture filtering smoothes textures · Issue #2154 · minetest/minetest · GitHub
Solved) Road Textexture Problem

PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub

graphics card - What's the difference between Bilinear, Trilinear, and Anisotropic texture filtering? - Arqade