Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub

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Last updated 25 abril 2025
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Chapter 27. Advanced High-Quality Filtering
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture sampling: noisy bilinear sampling (left), trilinear mipmap
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bilinear Texture Filtering (Direct3D 9) - Win32 apps
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
What Is Anisotropic Filtering? - Intel
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
2:1 Anisotropic filtering using two trilinear filter operations
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Implementing an anisotropic texture filter - ScienceDirect
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bi/Tri-Linear Filtering – Display Daily
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bilinear vs Trilinear vs Anisotropic filtering
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Filtering (Texture Mapping) (OpenGL Programming)
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture filtering smoothes textures · Issue #2154 · minetest/minetest · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Solved) Road Textexture Problem
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
graphics card - What's the difference between Bilinear, Trilinear, and Anisotropic texture filtering? - Arqade

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