Shader Cache is (Finally) Here!
Por um escritor misterioso
Last updated 24 fevereiro 2025
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Ryujinx has seen incredible progress over the course of 2020, but so far one
particular feature has remained glaringly absent: a disk-based shader cache.
That changes today with our latest update: project code name Salieri!
While not a core function of emulation, this feature's addition to the emulator
is a quantum leap forward in gameplay enjoyability for end users and one that a
multitude have been earnestly requesting for many months (shader cache when???).
What's the big deal about shader
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Shader Cache is (Finally) Here!
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How does DXVK's shader cache interact with DirectX games with their own shader cache? : r/linux_gaming
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