Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm

Por um escritor misterioso
Last updated 26 abril 2025
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
In 2005, a game company open-sourced the engine software for their video game Quake 3 arena and after looking in that source code fans of the game discovered an algorithm that was so ingenious it…
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
I implemented the infamous Fast Inverse Square Root function from Quake III Arena with SIMD (SSE) : r/programming
Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm
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Quake III's or Fast InvSqrt() or 0x5F3759DF Algorithm

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