Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 26 abril 2025

so I have a maze generation that sets walls to false to create the maze and I have a navgesh surface on the maze prefab but the navgesh is not updating and creating a path through the walls that are set to false using System.Collections; using System.Collections.Generic; using UnityEngine.AI; using UnityEngine; public class MazeGenerator : MonoBehaviour { [Range(5, 500)] public int mazeWidth = 100, mazeHeight = 100; public int startX, startY; MazeCell[,] maze; Vector2Int c

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