Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Por um escritor misterioso
Last updated 24 fevereiro 2025
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
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St Charles Avenue April 2023 by Renaissance Publishing - Issuu
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虚幻5渲染编程——DCC工具篇:Houdini - UWA问答, 博客, 游戏及VR应用性能优化记录分享
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CSR – BOS
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St Charles Avenue April 2023 by Renaissance Publishing - Issuu
Game Development Made Easy Using Houdini, Paul Ambrosiussen
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Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way … in 2023
Graphics Research
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Creating Real-Time Oceans for Call of Duty: WWII
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Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
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FX
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GDC 2018 Presentations
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Creating+Real Time+Oceans+for+Call+of+Duty%3A+WWII+%7C+Matt+Vitalone+%7C+GDC+2018
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America – In That Howling Infinite
Graphics Research
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America – In That Howling Infinite