Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 26 abril 2025

Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node

4.0: Cannot extend a script through the editor (create button does nothing) · Issue #65827 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub

5 more changes to GDScript in Godot 4 you'll want to know about – The Shaggy Dev
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub

When C# script extends Resource class, the resource doesn't show up in the Create New Resource menu · Issue #27470 · godotengine/godot · GitHub
Extend Script is inheriting from the wrong class · Issue #34712 · godotengine/godot · GitHub

GDNative is here!

Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
C# Script Registration that use Generics can error out in the ScriptManagerBridge · Issue #79519 · godotengine/godot · GitHub

Mono - GDScript extends C# Script · Issue #38352 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub